![]() They will chase a small animal into its home, enjoying that chase through darkness (darkvision 10′). They are nimble (Dex 16, AC 14) pack animals (Pack Tactics) who are brave (advantage against fear). Vermin hunting dogsĬertain breeds were meant to get rid of rats, badgers, foxes etc. Hounds and sighting dogs are evenly split between medium and small. Other changes from the mastiff are a drop of strength and constitution by 2 points, reducing their damage, attack bonus, and hit points. A sighting dog or smell-hound can use the Help action as a Bonus Action for a ranged or melee attack respectfully. When their companion is tracking the help of a hound or sighter means that companion has the same. Whenever tracking, hounds and sighting dogs are able to reroll one of their advantage dice. Mastiffs, the base D&D dog, already have Keen Sight & Hearing, so what does a dog that’s even better have? Let’s lean on Elven Accuracy. These hounds are frequent companions of rangers and other outdoorsy types. The dog that helps hunters and trackers is a capable tracker who can sight prey from great distances. Add on a swimming speed of 40 and resistance to cold damage. Drop Keen Hearing & Smell and drop the bite to a d4+1. Mechanically? Use the mastiff, because simple. There’s lots of water dogs that basically forget that they are supposed to run on land, not jump in every pond, crick, or ocean they find. So your lab needs to be one or the other. Labs are funny because they are both retriever and water dogs, but that’s complicated. Retrieving dogs are usually medium, but small works. They do not provoke attacks of opportunity, ever. Additionally, when they are within 30′ of their companion and that companion’s target their companion always has at least 1 piece of ammunition. At the end of a combat 100% of ammunition can be found within ten minutes, unless magically hidden or a critical fail was rolled. Retrievers haven’t appeared in my game yet. These are the dogs that taught me what dogs are. Retrieving dogsĪslan is a red lab and Amira was a golden/yellow mix. Working dogs are medium, maybe even large - this is a fantasy world. They are tireless, and have advantage on strength or constitution checks that would impose exhaustion. Give a working dog Beast of Burden, you can find that on the Mule. Give them the mastiff stats, but with max HP and a boost of 2 to Constitution. They love you so much they want to work harder. Where the mastiff represents breeds that are violent, working dogs have two main roles in our world of fantasy - the mount and the cart/sled puller. Guardian dogs can be small and sometimes medium. Rather than invent a new ability, creating a small area that the dogs can sense entry into and then bark a lot makes things simple. What makes them special is the ability, once per long rest, to “cast” Alarm as a ritual without any use of spell components. These represent the terrier breeds that aren’t eliminating vermin but are barking a lot (there’s some crossover in the real world). They do 1 HP of damage on attacks, have half hit points of a mastiff, and are small. Rather than stat this out, the two guardian dogs in my current game are simple. They observe a space and warn their companions that danger is coming. ![]() Where in D&D the mastiff represents the guard dog that is violent and intimidating a guardian dog represents those breeds that act as an early warning system. Herding dogs are usually medium, but small is appropriate. Whether they are shepherds or certain terriers or heelers, they enjoy large groups. These dogs herd animals, you already figured that out. Mastiffs and war dogs should always be medium. Maybe they also represent breeds that guard through violence and intimidation rather than as an early warning system. Though described as a hound, the art for mastiffs tends towards bulky. Part of the 5th edition D&D SRD, the mastiff can be summoned by various spells and magic items and ridden by small humanoids. Here are nine other types of dogs to help expand your D&D game. ![]() But the real world has dogs that range from one pound to a couple hundred, dogs that are able to swim forever, dogs that are able to detect scent so well they detect cancer, dogs that pull sleds for hundreds of miles.įifth edition is simpler than reality, and every other version of the “editions” of D&D, only various basic editions could be classified as simple. There’s also blink dogs, wolves, dire wolves, and a few other mystical beasts. Since this is Dungeons & Dragons that also means exploring the connection between halflings and riding dogs, kobolds and ratters, elves and sighting dogs, goliaths and huskies.ĭ&D only has one natural dog. Much of the reason the World of the Everflow and the Land of Six Kingdoms exists is because I want to explore the connection between humans and dogs. Animal companions are a vital part of my campaign world.
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