The critical damage is simply added on top of the base damage on a critical hit. The critical hit bonus damage is NOT special: it does not ignores the actor's damage resistance. Used to calculate MeleeArmConditionPenalty Used to calculate MeleeConditionPenalty (Unused in Fallout: New Vegas) Used to calculate GunConditionPenalty (Unused in Fallout: New Vegas) Scales base weapon damage in the damage formulas. Game settings used in these formulas Setting See also the Critical Hit Chance Formula. IsCriticalHit is 1 if the attack was a critical hit, 0 otherwise.
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