Aside from unlocking new abilities and skills, improving your Affinity with a character gives you the opportunity to learn more about them and get more invested in the world and characters within it. The Witches have the amazing power to sing harmonies with themselves.Īffinity is a system that reminds me of Social Links from the newer Persona games, or Supports from the Fire Emblem series. During Free Time, you get 3 chances to explore and find new items, tackle part-time jobs to gain money and eventually lower item and Tuning prices, spend time with your teammates to increase your Affinity with them and unlock new abilities for them, and Tune any Witches that need it. The basic song is available as soon as the Witch joins the party, and higher-level one unlocks once you max out your Affinity level with the Witch in question and perform the Final Tuning on them.įree Time, the other major part of the game, is reminiscent of off-time in Persona 3 or 4, or the period between important times in the Shin Megami Tensei: Devil Survivor games. The other form is Conducting, where the player positions protagonist Alto (fitting name for the protagonist in a game so centered around music) beside a Witch and uses the Conduct command, which immobilizes the Witch for a few turns, consumes 4 (for the basic song) or 5 (for the top-level song) points to affect all allies and/or enemies on the field. Basic Song Magic consumes 1 or 2 of a maximum of 5 Song Stone points, and usually affects a small radius around the user or an arc in front of her. Using Song Magic consumes the Song Stone Gauge, which fills up by damaging and defeating enemies and having allies retreat. One of the more unique and touted features in Stella Glow is Conducting and Song Magic, which can be used by the Witches who join your party throughout the game. Those icons at the bottom of the screen are the turn order. I should note that most of my experience with the genre comes from the Fire Emblem series, so that’s what I’ll be comparing Stella Glow to. This part plays like a standard tactical strategy RPG. Mission Time is the main backbone of the game it’s where you take your party out into the world to fight enemies and advance the story. Stella Glow’s gameplay is divided between two main parts: Mission Time and Free Time. I never had the chance to play any Luminous Arc games, and I knew relatively little about Stella Glow, so I was essentially going into it blind. Stella Glow is the last game developed by Imageepoch before they filed for bankruptcy, and serves as a sort of spiritual successor to their Luminous Arc tactical strategy RPG series on the Nintendo DS and a celebration of their 10 th anniversary.
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